I am running into an issue with the graphics raycaster on 3d canvas's using the free cam. When the 3d canvas is enabled the free cam inputs stop working unless they are outside the bounds of the 3d canvas. If the canvas or graphics raycaster is turned off the inputs work again.

    JoeDerpz The graphic raycaster, is intercepting the raycasts, I don't really know what you can do here. Are you hovering buttons ? buttons will prevent the camera raycasts as well.

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