Is there a way to make the free camera orbit around an object at a uniform speed?
JoeDerpz Hi! Yes you can use this method in a Update loop:
cam.MoveCameraToInstant(manualOffset, manualZoom, manualRotation); And you increment the manualRotation y value.
Here is an example scene where the camera is moved/rotated with keyboard inputs, you can use that as start point: https://www.mediafire.com/file/aico1iiph1psy6l/CustomControl.unitypackage/file