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  • the roof type in the settings of the Floor MapDesign.

HelloπŸ™‚
Can I ask you one thing?
I am a user using EXOA assets.
There is a problem in changing the roof type in the settings of the Floor MapDesign.
I would like to add more roof types.
I don't know where to fix it.
There are currently three types of roofs. Are there 3 types of 3D models?
Please let me know how the roof type changes.
We look forward to your reply.
Have a nice day.
Thank youπŸ™‚

    Kim The roof generation is done in ProceduralRoofs.cs, everything is procedural as for the walls, there is no 3D models. You can add more roof types but it's all done by code.

    • Kim replied to this.
      6 days later

      Anthony
      Hi Anthony thanks for your reply
      I have a question
      Draw a room and create a door in the floor map editor.
      If you make a door, it will break through the wall.
      Can you give me the code that is breaking through the wall?
      I'm trying to modify a door so that it can penetrate a wall when I put it in the home design editor mode.
      And May I know when the next update is??
      i will wait for your reply
      Have a nice day.
      Thank youπŸ™‚

        Kim that code is in ProceduralRoom.cs, CreateWallWithOpening()

        • Kim replied to this.
          4 days later

          Anthony
          If you make a door in floor map design, is it right to cut through a wall in home design?
          Is that code right here? ProceduralRoom.cs, CreateWallWithOpening()
          I would like to know where is the code to get rid of the wall based on the size of the door when creating the door.

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