OnChange mode doesn't work using initially hidden hierarchies and prefabs.
Anthony I'm not seeing NaN's anymore since I:
- Fixed divide by 0 and negative value issues with CalculateSpaceBetweenItemsY, CalculateSpaceBetweenItemsX, CalculateFlexibleItemSpaceX, and CalculateFlexibleItemSpaceY.
- Stopped mixing Responsive components with Layout groups and Rect Transform STRETCH.
- Reverted all overrides on Canvas prefab instances.
I have stopped using OnChange for now, but I can send you what I have changed based off v1.0.3, if you tell me where to send it.
Anthony OK. Just let me know if you want to see my changes. There was more than just the /0. I also added a simple hash return to GetChildrenFirstDepth, so that if one child was hidden and another made visible, thus the same childe count, but different children, could be detected to do a forced resize.