I have a wall that is made up of multiple points along the same line. In the 2D view as you can see there are multiple points but when I switch over to 3D it only generates a single mesh from one end to the other. Is there a way to make it generate the individual meshes for each segment as marked by the points?

Screenshots available at the link below:
https://imgur.com/a/I3TRoTe

    tempfs Hi! sorry for the late reply.
    Unfortunately no, unless you offset the middle point slightly (by changing the grid snapping paramters).
    The way it works is that all points are used to generate a new shape that is getting rid of the, and that shape is then contracted/expanded to build the wall thickness.

    PathOffsetter offsetter = new PathOffsetter();
    offsetter.AddPaths(pointsInput);
    offsetter.Offset(ref output3, 0);
    offsetter.Offset(ref output2, -AppController.Instance.interiorWallThickness);

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