Hi again!
I noticed on your manual that you have Following Object feature, and it works perfectly on its own! Although when I tried to integrate it with your Home Designer asset, the camera starts to not work properly for its furniture after I trigger this event
CameraEvents.OnRequestObjectFollow?.Invoke(gameObject, focusOnFollow);
Am I doing something wrong? Or maybe you already have it in your demo scene, but it's just me that missed it haha?
For another question, I tried to add a simple function to move the camera with a button input based on your CameraPerspective.cs script. But it seems that you need to click/tap the screen in order to calculate the movement. Do you have solutions in mind to approach this one?
Sorry for the double question! Not sure if I should separate it into different discussions or not haha