Hi, thanks for your help, i found the issue that stall webgl loading, i just comment out this 3 lines in loadinternal() and everything looks fine now.
ThumbnailGeneratorUtils.TakeAndSaveScreenshot(transform, screenshotName, false, new Vector3(1, -1, 1));
GameEditorEvents.OnScreenShotSaved?.Invoke(screenshotName, MenuType.FloorMapMenu);
GameEditorEvents.OnFileLoaded?.Invoke(GameEditorEvents.FileType.BuildingRead);
I have another question, when i build the webgl and run in my website, the interior prefab are not loading. I would like to move it into addressable, can you give me a guide where the script i should look for?
thanks
Michael