Hi @Anthony ,
i have change the shaders of materials at runtime from built in shader to URP shader. it is working fine on editor but not on webGL build. it is giving all white screen without any errors. Please suggest for the same.
i am using this code and finding the Exoa/Urp shader and replacing with standard shaders on button click.
"Change Shader at runtime:
Shader specularShader = Shader.Find("Standard (Specular setup)");
MeshRenderer meshRenderer = GetComponent<MeshRenderer>();
meshRenderer.material.shader = specularShader;
it is working fine on editor but not on WebGL Build.
Thanks for your support.