I'm using CameraIsometricOrtho for my camera, and I'm noticing that the camera is always moving slightly, never coming to a complete stop. This movement is quite small, but it becomes noticeable when I set the SizeMinMax value to 0.1, for example. Is there any way to stop the camera from moving?
After some research I realized that the problem starts after rotate around camera. You can reproduce this behaviour on the Isometric_Demo scene setting min distance to 0.1, do some rotates and zoom to any gameobject.