if I set the timescale from unity to 0 (pause), the OneFingerDrag still works but zooming via touch no longer works.
Is it possible that scaled and unscaled time is used here?
Can I influence externally which time is used, in the same way as Unity's ParticleSystem and animations work?
My goal is that the camera control is independent of the pause mode. For this, the camera movements would have to depend on the unscaled time.