First of all, thanks for an awesome asset!
I'm using a setup based on the demo scene with a mode switcher, an ortho camera and a perspective camera. However, when switching modes from perspective to orthographic, the final state of the perspective camera projection during the lerp does not match the orthographic camera very well, and when the orthographic mode finally kicks in at the end of the transition, we get a big jump which does not look very nice.
I understand that the switch from perspective to orthographic will never be completely seamless, but sometimes the jump is much smaller, and what you could consider pretty good, like in the demo scene when switching.
I suspected it could have something to do with world scale, our game world is about 20 000 units in each direction. and managed to reproduce the issue by scaling up everything in the demo scene by a factor 1 000 and reconfigure the camera to match the new scale somewhat. This also results in huge jumps even bigger than the one in the gif.
Example in demo scene:
Do you have any idea where I could start looking to try fixing this problem? Are there any general guidelines for how to configure the cameras that I might miss? I read the documentation and did not find anything to put me in the right track there unfortunately.