Vacation time: I will be on vacation from March 26th to April 10th, please expect a delay in my support. Thank you for your understanding.

I am reaching out to report a couple of technical difficulties I'm facing with the "Home Designer Bundle 2023" that I purchased (Asset URL: https://assetstore.unity.com/packages/tools/level-design/home-designer-bundle-2023-197433).

I have encountered a specific issue related to editing the Transform properties of Doors and Windows at runtime once I created any room with doors and windows. As shown in the attached Screenshot, the asset package provides options for editing properties such as Name, Width, Has Window, Frame Size, H Size, V Size, H Sub Divs, and V Sub Divs of Openings.

While these options are incredibly helpful, I have a requirement to further customize my designs by adjusting the x and y Rotations, as well as the x and y Positions of the Doors and Windows and then save the modified model.

Could you please guide me on how to add or enable the x and y Rotations, as well as the x and y Positions for Doors and Windows within the package?

I look forward to your prompt response and guidance on this.

https://drive.google.com/file/d/1tizRpmfEgjL2pK7AXK51VMxKO0Bwm-gv/view?usp=sharing

    Hi!
    let's communicate here instead of by email.

    The x position of doors and windows is done by drag n drop of their control points at the moment.
    The y position is only available for windows, since the doors are already located on the floor.
    What do you mean by adjusting rotation? Their rotation is always toward their wall.

    Thanks
    Anthony

      So basically I have integrated Python with it [floorplan-to-3D model automation process in Unity]. Initially, Python detects vector coordinates of rooms, doors, and windows, sent these back to unity and Unity then draws the points and generate the complete model at once.
      However, due to Python's coordinate accuracy, some doors and windows are inaccurately placed. To address this, I added an edit option for adjustments.
      When I modify and update the transforms of opening prefabs, the issue arises: the saved model remains the initial one without modifications. I need guidance on how to properly save the adjusted model after rotation modifications in Unity.

      https://drive.google.com/file/d/1I9UH8DCxmNP4exrHvnvIR6lSayjqDAQW/view?usp=sharing

        In "Edit mode" I am updating the Transform of selected prefab.

          Are you generating a json data model to feed Floor Map Designer?

          if you do use that method to generate the floor plan 3D object, you should have no problems with doors and windows rotations. To change their positions then it's also a matter of using the editor scene to move the control points, when doing so, the mesh will auto regenerate, the points are automatically snapping to the walls, the doors rotations are also handled. Then you get a clean json or 3d model.

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