kulitorum Hi!
This case is a bit tricky as webgl for mobile is not officially supported by Unity and the default input will be the mouse instead of touch.
Can you try to UNCHECK « use mouse » and « use simulator » in order to force the touch inputs ? it’s on the TouchCameraInputs object on your scene.
If this is working you may have to keep 2 builds, one for mobile one for desktop and display the correct build (using js or server side code, to detect the current device)
Keep me posted,
Thanks