Hi,

How do you actually get the UI Button to work in screen space ? I checked the IsClickable and Replace next checkbox but it does not work. It's not working in the demo scene (overlayCanvas) just the ScreenSpaceCamera demo, but I don't see how it's done.

    OctoSharko Hi,
    Thanks for reporting, indeed it was broken.
    Open the TutorialController prefab, click on the HiddenBtn object, and enable the Image component, then put his color at alpha 0. save the prefab, now the overlay button should work in the OverlayCanvas scene.

      That did the trick. I did not want to spend time figuring that out myself for something I paid but I should have. Parce que franchement c'est truffé de beugs ton truc copain ! Je comprends que c'est un petit asset pas cher mais bon :-)

      So : (the list will probably grow)

      • The editor breaks whenever one enters playmode. Looking at the code I see class names like "MyObject" (??) and initialization made on OnEnable - overall it's been quickly been put together. It's anoying to have to kill and restart the editor after each step.
      • To send message, debug mode must be enabled, presumably because it was only logging before. I've removed the debug condition.

      I'm happy to mention the bugs as I encounter them if you want to fix them when you have time. I think the most urgent is really to make a better TutorialsEditor.

      Hope that helps - I mean no harm ;-)

        Thanks for reporting, I already pushed an update on the asset store for the bug you mentioned, and I will look at the other ones as soon as possible.

          • Also, after entering playmode, the selected tutorial is deselected and reselecting it in the combo + clicking edit does not work.
          • It would be nice not o have to click Edit -> just subscribe to combo change to to display the tutorials whenever the selection change
          • Also, copying/deleting a tutorial step in the tutorial editor is a bit wonky, it needs often a full tutorial reload to appear properly.

          Overall a bit of work and testing needs to be done to make the editor more robust.
          Making the buttons a bit more pretty/aligned etc would not hurt either ;-)

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