Hello,
I created a simple project to test Touch Camera Pro before integrate it on my main application. I build it in Windows platform and is executed as windowed.
All works fine with camera in fullscreen or even if I change the camera viewport rect, but I need to project the camera output using a render texture placed inside a raw image in the UI.
The scroll wheel configuration is set to "Zoom Under Mouse" but it seems that the pointer position is considered relative to full screen and not relative to the application window. The pan also works considering the mouse movement relative to full screen.
Is it possible to fix this behavior?
Thank you.