Vacation time: I will be on vacation from November 26th to December 7th, please expect a delay in my support. Thank you for your understanding.

Q
q1w2

  • 8 Aug
  • Joined 4 Aug
    • Edited

    It is about 4-5 nested containers, meaning that there are one inside each other.
    OnChange has the same performance issues as Update.
    We did changed the refresh mode to manual, and it is resolved the performance issues, calling the Resize function on demand.

    • Hello Anthony,

      We are having big fps drops when using nesting of responsive containers in unity scene that is initiate on runtime using prefabs, something similar to Unity Hierarchy UI system.
      When we turn off the responsive containers and we get close to 50% gains, profiler analysis shows about 80% usage by responsive container in an update loop.

      Cheers.