Hi Anthony!
Got a question regarding procedural room generation.
As we are developing for mobile,we would liek to avoid any runtime mesh generation and rather use floormap designer to create prefabs of a room(walls/floor) and then dynamicly laod them via content delivery.So i wanted to ask,is tehre an option to be able to save generated room( without interior modules) as a standalone prefab? currently meshes are generated at runtime each time,so this option isnt possible.maybe theres soem kind of an optional toggle we missed taht will allow to save them after being generated in the edit mode? 😅

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