Hi again. Sorry for posting so much. 🙂 Let me start by saying that this asset really punches up the polish of the game. The presentation of the popup and the mask animations are fantastic! Very pro looking.

I was wondering if you (the author) have attempted or would consider adding "rollover" states for the buttons? I know your technique is a hidden button over the mask (and I think that's how 99% of such tutorial systems are set up anyways) but is there a way to capture the rollover state (mouseEnter, mouseExit) on your hidden button and relay that to the source button so it will still display its highlight/normal states?

    LilGames Hi no worries!
    For now the click event from the HiddenBtn are sent to the highlighted button in your UI. Indeed it would be great to have the roll over effect also passed to it. I did not figured it out yet. I can listen to the mouse enter/exit events on the HiddenBtn but could not find the way to trigger the Button component's hover/exit behaviour by code.

    If you happen to find a solution let me know!
    Thanks

      15 days later

      Anthony We solved this and are willing to share the code with you. Where can I send our version of TutorialController.cs ?

        LilGames Hi thanks that's nice of you. You can send me an email to contact [at] exoa.fr

          5 days later

          Did you ever get my email with the c# attached?

            LilGames Hi! Yes I think I replied to you already. Thanks for sharing. I'm not sure if the standard color transition mode can be also handled like you did for the sprite states but I will have a look when I get time.
            Thanks!

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