FRANKO Hi,
You have to install Dotween (the free version) and Lean Touch (free version) from the asset store.
The next update of this package won't need any dependency, it looks like the asset store did not published it yet.

BTW, I'm answering to posts as soon as I can, so especially on the weekend you have to understand that I'm not necessarily working

    Anthony The update of the plugin will be available next week on the asset store and does not require any dependency.

      Anthony Hi, my last question question is, is it possible to just import an room rather than using the text asset, as I am looking to make a van design one for my self and friends only rough to help with our builds. And rather than it working on xyz axis just being a imported assets?

      Thanks,

        FRANKO you can import any asset in the scene to give it a "van" outside look. You still need a room to make things work, so I suggest to make a rectangle room as shown in the EmbeddedFloormaps folder, that would represent your van floor. Then place your van on the scene at runtime (play mode) and try to match the room size. Then press E to hide the room walls, or edit the plugin to hide the walls by default. Once you managed to place the van correctly at runtime, just drag it in your project view to create a prefab that has the right position, scale and rotation. Stop play mode and place that prefab again in the scene.

        hope that helps!

          Hi Anthony,

          I import the .JSON file, however the height is too high. It needs to be around 1.7m height, (to scale), I have imported straight with height set, however just imports as the standard height, I have have a look in the json and played with it, however just cannot find any option to alter the height.

          Anything I can do?

          Thank you,

            FRANKO on the AppController component on the Controller gameObject you have a wall height setting. You can change it there or at runtime, there is a setting panel on the left side with wall height too.

              Hi Anthony, I have on the appcontroller mono script, changed from 3ft to 2ft, however does not change ingame? With regards to runtime change, I do this and when importing the json file into the plans, the height goes to a standard height, even if it is taller or shorter.

                FRANKO You need to change the values on the gameobject where the appcontroller is, not in the code šŸ˜‰ these are default values that will not change the values in the scene.

                  17 days later

                  Anthony Hi Anthony,

                  Sorry have been away. I only have Home Designer, not any other, was only practicing with the existing floor plans. Do I need your other plugin, as I do not want them having the option to create their own floor plan. Rather just set designs I have made.

                  Thank you.

                    FRANKO you don't need the other plugins. You can tweak the wall settings in the embedded floor map files and in the AppController component.

                      Hello, last question hopefully.

                      When adding a module, it doesn't give option to add for example placement as your video tutorial.

                      It comes blank like this. (Module) However on your video tutorial its under Module Controller
                      https://prnt.sc/w5EqgwfHgVOd

                      Thanks.

                        Do you have the latest version?
                        Normally if you open the SideBySideModule_Template prefab you should see this:
                        Image description

                        With "Module Controller" instead of "Module" indead

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