Hello,

I'm using CameraEvents.OnRequestObjectFocus?.Invoke(gameObject, true); to focus on an object and I can control the zoom value with "follow distance multiplier". But I don't see any option to do the same with CameraIsometricOrtho.

How can I do this?

Thanks

    Hi!

    I just published a new update where I renamed that variable to "Focus Radius Multiplier" and it's accessible on every component: it should take 3 days for this version to be released (3.0.5b)

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    • Jon replied to this.
      2 months later

      Hi,

      Can I maintain the zoom value when I focus to certain gameobject?
      Is there currentRadiusMultiplier variable or similar?

        Jon You have to use MoveCameraTo() and specifying position, rotation, and zoom.

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