I'm using CameraEvents.OnRequestObjectFocus?.Invoke(gameObject, true); to focus on an object and I can control the zoom value with "follow distance multiplier". But I don't see any option to do the same with CameraIsometricOrtho.
How can I do this?
I just published a new update where I renamed that variable to "Focus Radius Multiplier" and it's accessible on every component: it should take 3 days for this version to be released (3.0.5b)
Anthony Working perfectly with 3.0.5b update, thank you
Can I maintain the zoom value when I focus to certain gameobject?
Is there currentRadiusMultiplier variable or similar?
Jon You have to use MoveCameraTo() and specifying position, rotation, and zoom.