riverg can you try this fix?
Open CameraBase.cs and replace the function IsInputMatching with this:
protected bool IsInputMatching(InputMapFingerDrag action)
{
if (middleClickDrag == action && Input.GetMouseButton(2) && !Application.isMobilePlatform)
return true;
if (rightClickDrag == action && Input.GetMouseButton(1) && !Application.isMobilePlatform)
return true;
if (twoFingerDrag == action && CameraInputs.GetFingerCount() == 2)
return true;
if (oneFingerDrag == action && CameraInputs.GetFingerCount() == 1
&& !Input.GetMouseButton(1) && !Input.GetMouseButton(2)
&& !Input.GetMouseButtonUp(1) && !Input.GetMouseButtonUp(2))
return true;
return false;
}