Hello, it could better to be able to change the image displayed in each dialog. So, it requires to link an image to a step in the "editor" scene.
Bonjour, ce serait mieux de pouvoir changer l'image dynamiquement pour pouvoir illustrer une étape du tuto (une animation expliquant une manip. sur l'UI par ex.). Comment faire et/ou pourriez vous ajouter cela au produit? Merci

    support_tactic3d yes, the only issue I have with this is that it's not going to work for everyone. Some people will want a sprite, others will want a gameobject, a video, a sound, FX etc. so there is no easy way to be as flexible as that. the easier would be to have a script inside the popup that switches the sprite depending on the current step.

    if you want to add that in the json files, that will require some work, to add a field with the name of the sprite, then do a Resources.Load() to load the image at each step.

      I understand, but I think the most common requirement should a sprite+ sound, an eventually a video.
      I suppose adding a json field is not a big big work, but it's a load, and after the next update of your plugin, this added function must be managed. And this, for each plugin we have, each time we have extended a plugin. The philosophy behind a plugin is to avoid to develop ourself, and to manage the update ourself, to win time. Nothing negative from ourself, just an advice.

        11 days later

        support_tactic3d I think the best approach is rather to add a custom message field to be called in the popup when the step is reached, so that you can handle the message and do whatever you need during a step. I will work on that and keep you posted!

          13 days later
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