rslnnrslm changed the title to Touch Camera Install ERRORs!.
    rslnnrslm changed the title to //////////////// Touch Camera Install ERRORs!.
      4 days later

      rslnnrslm Hi! Sorry for the late reply.
      Can you make sure you have installed the Input​System package from Unity?

        Thank you. We installed the input system. It's fixed.

        We have two more problems that we cannot solve.

        1. When we zoom in on the sky, we move backwards.
          You can see it in the video. How can we solve this?

        2. When we change the height of the follow object, it does not approach it.
          From which parameter can we ensure that the higher object is in focus?

        The Video : https://youtu.be/k4u8Eu4a1Wo

          rslnnrslm

          1. The camera is meant to always look at the ground, that's why the pitch rotation is limited to [5-90] in all demos. the "look around" mode is only for the free camera component.
          2. You need to pass the "allow y offset" parameter to true:

          CameraEvents.OnRequestObjectFocus?.Invoke(gameObject, allowYoffset);

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