To establish the dependency of doors, windows, or openings on a particular room, we first determine which wall the Control Point (CP) collider is interacting with. From these walls, we obtain the RoomControllerButtonHandler, which leads us to the ControlPointController. If the sequencingItemType is set to Room, these Openingcontrollers are then stored in a list of openingControllers. However, this approach doesn't fully resolve our problem. Can you provide insight into how we can effectively make doors, windows, and other openings dependent on a specific room?