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Hi @Anthony What do you suggest would be the best way to use doors mesh which I am downloading tin the scene in the runtime via addressable ?
The main thing is the Procedural Opening , in the code I see that its been created in runtime , dynamically. So I would I makes sure to assign the downloaded mesh as procedural Opening's DoorMesh and make sure that it retains this info when ever the opening gets regenerated.
Please not I tend to create a bunch of new doors this way.

    7 days later

    bigknockdown that's a good question, I haven't figured this out yet. the best thing would be to allow the user to choose a door mesh from a list, as you usually want different doors in a house. So there should be some kind of json or SO somewhere listing door meshes available that the user can select when drawing a door. then instead of generating it procedurally, it would display the mesh. The only issue with this is how do you scale the mesh to the exact size of the hole created? Maybe each door in the list should have a width/height value preset. Let me know your thoughts.

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