upgraded to 3.0, now testing teleporting on FreeCam,
but seems like camera is not moving when calling those methods?
tested this on free cam demo scene,
`using UnityEngine;
public class MoveCamTest : MonoBehaviour
{
public Exoa.Cameras.CameraFree freeCam;
void Update()
{
if (Input.GetKeyDown(KeyCode.Alpha1))
{
Debug.Log("teleport");
freeCam.MoveCameraToInstant(Vector3.zero, 10, Quaternion.identity);
}
}
}
`