Thanks for the quick response. Plugin has been great and easy to use thus far. In our code we have UI prefabs that are instantiated from scripts. When I use "FitContentToContainer" on the parent Responsive Container, the child objects adjust accordingly in the editor when i'm testing but when I run in game mode they are not auto adjusting. Now that I call the "Resize" function though it will adjust like it does in the editor.
My example would be just a simple container (parent) and six child objects in it. When the game loads, all 6 are loaded and visible but there are some scripts that turn off, i'll just say 2 of them, if they are not being used. Once they are turned off, its like the parent object did not recognize the update so the child elements do not expand to fill in the container. That is why I wanted to reach out and make sure I was not doing something wrong.