Yes i think that is happening, mainly if you keep fingers too close.
Some ideas:
- disable translate completely (like in mouse wheel code)
- reject two fingers pinch if they are too close: threshold
Yes i think that is happening, mainly if you keep fingers too close.
Some ideas:
Note that this does NOT happen if i just use the mouse wheel.
Anthony Hello, and thank you.
That problem seems to be solved.
However, a major one is disrupting my experience.
I need the two-pinch gesture to only ZOOM not drag the point of view , however it is happening both in ZoomAndRotate and ZoomOnly.
If you just put fingers close enough and drag on screen, the zoom actually moves the point of view, like a translate.
Also, is there a control on the smoothing of the zoom?
Can you do something about it?
Anthony
Thank you so much
Am I asking too much if you can send the edited file?
So that i don't make mistakes.
Best
Hello,
I am using CameraPerspective and the ResetCamera() call only works if the zoom has been changed, if only rotation has been changed the reset seems only to to 1 step then stops.
Sounds like a bug.
I need it fixed asap for a project!
Best Regards
Hello @Anthony
I just bought the TouchCamera Pro asset and i am in the same need,
I am using URP and would like materials and grid shader setup for that pipeline.
Can you email me the assets?
Thank you