S
shivankar

  • Nov 11, 2022
  • Joined Oct 7, 2022
  • Hello,
    I've tried adding module color variant script to a prefab as mentioned in the online manual. But when I click on variants button none of the thumbnails of colors are popping up.
    What might be the reason for this?

    • As you mentioned I was getting this error when I surrounded it with a try/catch block.
      11-03 19:16:07.930 6492 6520 E Unity : Could not create folder:Access to the path '/data/app/com.DefaultCompany.Multiplayer-RCPMd7EapO-EQh-dhGuUBA==/base.apkEmbeddedFloorMaps/' is denied.
      11-03 19:16:07.930 6492 6520 E Unity : Exoa.Designer.SaveSystem:GetBasePath(String)
      11-03 19:16:07.930 6492 6520 E Unity : Exoa.Designer.SaveSystem:ListFileItems(String, Action
      1, String)
      11-03 19:16:07.930 6492 6520 E Unity : Exoa.Designer.SaveSystem:ListFileItems(String, Action1, String)
      Any workaround for this?

      • thanks for the reply. The debug logger works fine.
        Actually I changed get base path function in savesystem.cs and it is working fine, but I had to add contents of the resources folder to my android manually. But every asset is visible twice.
        Adding screenshots of code and gamewindow.

        Gamewindow:
        https://imgur.com/a/PykSwa9
        all the appliances and even l room floormaps are visible twice.

        code:
        https://imgur.com/a/dWbTH2j
        I just changed the path to persistent datapath as in android it refers it packagename/files folder and added resources content to it

        • Anthony
          Also I tried adding custom debug.log() statements to understand what is happening. But adb logcat doesn't show them. But when I deleted canvas and all other elements from scene and just kept a camera then the debug.Log() messages are being displayed. What might be the reason for this?

          • Its the same for android build as well. All the touch inputs work fine but
            Square and L room floormaps and their thumbnails are not getting rendered on clicking create "create new project button".

            • I've tried building it for oculus with vr mappings. It works fine but it is unable to fetch floormaps and prefabs which are accessed on runtime in the gamescene. Do I have to change any of the scripts for it? or
              do I have to add any of the folders from Exoa directory to my oculus manually?

              • I'm building a VR application in oculus where users can design their homes with furniture, flooring, paints, etc by wearing a VR headset. Will this package be of any use to me? or is this only a plugin for designing in unity editor?