Hello,
I've tried adding module color variant script to a prefab as mentioned in the online manual. But when I click on variants button none of the thumbnails of colors are popping up.
What might be the reason for this?
Sshivankar
- Nov 11, 2022
- Joined Oct 7, 2022
As you mentioned I was getting this error when I surrounded it with a try/catch block.
11-03 19:16:07.930 6492 6520 E Unity : Could not create folder:Access to the path '/data/app/com.DefaultCompany.Multiplayer-RCPMd7EapO-EQh-dhGuUBA==/base.apkEmbeddedFloorMaps/' is denied.
1, String)
11-03 19:16:07.930 6492 6520 E Unity : Exoa.Designer.SaveSystem:GetBasePath(String)
11-03 19:16:07.930 6492 6520 E Unity : Exoa.Designer.SaveSystem:ListFileItems(String, Action
11-03 19:16:07.930 6492 6520 E Unity : Exoa.Designer.SaveSystem:ListFileItems(String, Action1, String)
Any workaround for this?- Edited
thanks for the reply. The debug logger works fine.
Actually I changed get base path function in savesystem.cs and it is working fine, but I had to add contents of the resources folder to my android manually. But every asset is visible twice.
Adding screenshots of code and gamewindow.Gamewindow:
https://imgur.com/a/PykSwa9
all the appliances and even l room floormaps are visible twice.code:
https://imgur.com/a/dWbTH2j
I just changed the path to persistent datapath as in android it refers it packagename/files folder and added resources content to itAnthony
Also I tried adding custom debug.log() statements to understand what is happening. But adb logcat doesn't show them. But when I deleted canvas and all other elements from scene and just kept a camera then the debug.Log() messages are being displayed. What might be the reason for this?Its the same for android build as well. All the touch inputs work fine but
Square and L room floormaps and their thumbnails are not getting rendered on clicking create "create new project button".I've tried building it for oculus with vr mappings. It works fine but it is unable to fetch floormaps and prefabs which are accessed on runtime in the gamescene. Do I have to change any of the scripts for it? or
do I have to add any of the folders from Exoa directory to my oculus manually?I'm building a VR application in oculus where users can design their homes with furniture, flooring, paints, etc by wearing a VR headset. Will this package be of any use to me? or is this only a plugin for designing in unity editor?