Nice
Llarex
- Feb 10, 2024
- Joined Oct 24, 2023
Please put the all components into the Touch Camera Category, see the Image attachment.
Thank you!
I did it with Finger down script where I plugged another script with method that compares position of finger with previous frame. If positions are not same that means I am dragging and then I will trigger Camera stop follow method.
thank you
yes, it is the same because this has nothing to do with edge elasticity, please check the video. When I drag the camera and still hold my finger on a static position, and then when I release it the movement begins, which is like a bug
- Edited
I have a scenario where the camera is following the target but as soon as I start dragging my finger over the map I need the camera to stop following the target, I specifically need to detect dragging so I can start panning over the map and then the object following stops. Can you help me how to do it?
Thank you
In the video, I am showing the problem with edge elasticity. When I drag the mouse over the edge, immediately the elasticity starts even if the mouse button is still clicked (still dragging), I need the elasticity to start only when I release the mouse (or finger) not immediately
Hi I have a problem, when I am dragging my finger over the map and I release the inertia start to move the map, But in this case, it is bad, I want inertia only when I Swipe which is working good.
In the link there is yt video of the problem
Also, I don't understand when I want to clamp max velocity and I use a number that is greater than 0, the inertia stops working and the object starts to move forever. It does not make sense...
I would like to work it like in Unity scrollRect UI component, there is also Inertia parameter but there is Deceleration rate aswell, so it will stop slowly
Hi I just bought this asset, it looks good, but I need movement inertia to have damping, I just want to move camera over map by finger and when I release I need the movement to continue but slowly stop. Is it possible?