Anthony Yes, I will try to do so soon. In the meantime we were able to deduce the problem to the yaw and pitch clamping which we may be able to work around. I will try to get a sample scene together sometime this week. Thanks for the response!
Jjdbryant332
- 6 Aug
- Joined 19 Feb
Anthony https://youtu.be/OUV0bSWLP9k yes here it is, sorry I thought I already attached it
Hello, I am experiencing similar behavior as described here. Passing in a target, offset, and rotation into MoveCameraTo and at the end of the animation, depending on the starting rotation, the camera will jump to the end. If the camera has started at the target rotation then this jump is very subtle or non-existent but if it is far, the animation seems to finish before it reaches the target rotation and then it jumps to it at the end. I have a youtube link to show the issue that I can send.
Anthony Hello, I asked the org owner to reimport the plugin and we ran into the same issue. We were able to get around this issue though by adding the Assembly Definitions in the plugin to another assembly definition asset at the root of our Plugins folder AND adding them to the GameAssembly file in out scripts folder. This seems to have resolved all the referencing issues that I was experiencing.
Recently purchased the TouchCameraPro plugin and I am getting this error
The type or namespace name 'Exoa' could not be found
. This error is present in the demo scene as well as my project scene. The plugin page mentioned that there were no dependencies needed but is it possible that I am missing something? For clarity, I did not originally purchase the plugin, the owner of the organization purchased it and imported it into the project.Using Unity 2022.3.12