E
Ebiere

  • Sep 21, 2022
  • Joined May 23, 2022
  • Hi Anthony! Thanks for the response and apologies for the late reply. It seems like I have solved other issues I have. However, there is still one persistent problem. With the desktop build, I am able to gain control of the 'ghost point' and adjust the floormap as desired. This happens when Mouse button is consistently down See here: https://imgur.com/a/rr6PlH9

    I am however unable to implement same on an android build. Please do you have any pointers?

    • Hi Anthony, apologies for coming back to this. I managed to work on a touch system for android and get it working decently. However, there are a few glitches and problems I have. Would you be able to answer any questions I may have relating to this?

      • I have the version that was released in May. Since it has been fixed, then I would download the newer one from assetstore.

        Thanks for the update

        • Hi Anthony,

          I needed to use the V1 as I am creating floormaps on multiple devices and sending to a central device via https connection. With v2, the floormaps I create transmits to the central device but it does not load so I had to revert to V1.

          I have since edited the code and its all working fine. Thanks for the response.

          Also in V2, I notice that the doors and windows are not aligned to the floormap. I dont know why that is happening as I also didnt have that problem in V2. Any idead on how to go about fixing it?

          • For floormap saving, I need my created floormap to be saved following the version 1 standard as the version 2 mode doesnt quite work for my current project. I have posted a link for reference

            https://imgur.com/a/0GieONV

            • Hi Anthony, as seen in the attached link, when I draw a floormap, I get an empty purple box which no functionality works (I cant add furniture or change materials. Also, I make an android build and in the android build, functionalities also do not work (unable to draw a floormap).
              https://imgur.com/a/xUWafZc

              Please advise.
              Thanks

              • Hi Anthony, received. Opened with unity 2021.3.3f1 and it all works.

                Thanks!

              • I am currently using unity Version 2020.3.14f1. When I import the asset into a URP project, I get so many errors
                Assets\Exoa\Common\Scripts\Utils\FBXExporter.cs(16,13): error CS0234: The type or namespace name 'Formats' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?)
                Assets\Exoa\FloorMapDesigner\Scripts\UI\UIBaseItem.cs(179,24): error CS1061: 'IObjectDrawer' does not contain a definition for 'DrawingColor' and no accessible extension method 'DrawingColor' accepting a first argument of type 'IObjectDrawer' could be found (are you missing a using directive or an assembly reference?)
                And a lot of others relating to a definition not found in the 'IObjectDrawer'