Hello, I am experiencing similar behavior as described here. Passing in a target, offset, and rotation into MoveCameraTo and at the end of the animation, depending on the starting rotation, the camera will jump to the end. If the camera has started at the target rotation then this jump is very subtle or non-existent but if it is far, the animation seems to finish before it reaches the target rotation and then it jumps to it at the end. I have a youtube link to show the issue that I can send.