Hello,

I am using MoveCameraTo to move my camera. It moves but at the end of transition it behaves strange and jumps the zoom. I use MoveCameraTo(location, offSet, rotation).

Thanks for your respond.

    yaghini Hi! Can you show a video or share a unitypackage with a demo scene? (by email to contact at exoa.fr)
    thanks!

      22 days later
      a year later

      Hello, I am experiencing similar behavior as described here. Passing in a target, offset, and rotation into MoveCameraTo and at the end of the animation, depending on the starting rotation, the camera will jump to the end. If the camera has started at the target rotation then this jump is very subtle or non-existent but if it is far, the animation seems to finish before it reaches the target rotation and then it jumps to it at the end. I have a youtube link to show the issue that I can send.

        6 days later
        6 days later

        jdbryant332 thanks and sorry for the late reply. Would you be able to send me a unitypackage with a sample scene and script that showcase the bug ? (without the Exoa/ folder) at contact at exoa.fr
        I will investigate on my side. thanks!

          Anthony Yes, I will try to do so soon. In the meantime we were able to deduce the problem to the yaw and pitch clamping which we may be able to work around. I will try to get a sample scene together sometime this week. Thanks for the response!

            7 days later

            jdbryant332 keep me posted of your progress, I would be curious to see the bug and the patch you found, thanks!

              2 months later

              I also encountered this situation. When the movement ends, the camera will jump again.

                5 months later

                Hi, thank you for your patience with this bug. I pushed the version 3.1.6 today that should be available soon on the store with a fix for this issue. Please let me know if you have the possibility to test it on your side. thanks!

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