Vacation time: I will be on vacation from March 26th to April 10th, please expect a delay in my support. Thank you for your understanding.

sakshi Sorry for the late reply.
I'm sorry this is outside the scope of my support, Home Designer is a base application with limited functionalities that I am supporting. It is meant to be customized and extended to fit your project. My support is only covering bugs on features I'm providing with the plugins.

Modifying the plugin to have sub categories should not be a problem if you have developers.

Thanks for your understanding!

    Anthony
    yes, We will check for the sub categories at our end.
    But in our project we are receiving models at runtime. So, how we will be able to replace the 3d models shader to URP at runtime after fetching the 3d furniture models from the server?

    Thanks
    Sakshi

      hi!
      You can replace the model's material or shader at runtime once the model is loaded, it should be easy.
      Or if you load asset bundles/addressables, the right material/shader can already be packed with the downloaded bundle

        19 days later

        Hi Anthony,

        We have to convert built-in shaders to URP shaders at runtime on single button click.
        when we click on 'render button' then automatically at runtime Built-in shader should convert to exoa->URP shader.
        Please let me know if this is possible in your extension.

        Thanks

          sakshi I already reply to you above. Yes it is possible, you just need to apply the URP shader by code or change the material of the object by code.

            5 days later

            Anthony
            Hi Anthony,

            we want to use the feature of Tools->Exoa->RenderPiplineSwitcher->SwitchMaterialToURP using csharp scripting on button click.
            How can i write in the script. can you please mention in comment?

            Thank you

              Hi Anthony,

              Please update how to replace the shaders at runtime. i check your ReplaceShader methods but it is giving pink materials on some objects and making the walls to very dark grey color and also we don't need any popups on screen like 10 materials are converting or something. We need this functionality on just one button click and every material should convert from standard materials to urp materials.

              Please give us the solution to update the shaders at runtime.

              Thanks

                8 days later

                Hi @Anthony ,

                i have change the shaders of materials at runtime from built in shader to URP shader. it is working fine on editor but not on webGL build. it is giving all white screen without any errors. Please suggest for the same.

                i am using this code and finding the Exoa/Urp shader and replacing with standard shaders on button click.

                "Change Shader at runtime:

                Shader specularShader = Shader.Find("Standard (Specular setup)");
                MeshRenderer meshRenderer = GetComponent<MeshRenderer>();
                meshRenderer.material.shader = specularShader;

                it is working fine on editor but not on WebGL Build.

                Thanks for your support.

                  @Anthony , Please give us the solution as quick as possible. We need to fix white screen issue and render the output in urp shaders at runtime.

                    sakshi Hi, sorry this is outside the scope of the plugin, I don't have any clue about this, you should post on unity's forums. thanks

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