Anthony

Hi Anthony,

https://github.com/DomCR/ACadSharp
How to use this GitHub project in Unity is there any manual available? or is there any other libraries that we can use directly in unity to make a floor plan with these formats((in DWG, PDF, DXF format).

Thanks
Sakshi

    Anthony
    Anthony, We have some queries related to home designer bundle.

    1. What is the use of Outside button showing in rooms side panel?

    2. How we can partition the room and user cannot see through the walls. As you can see the screenshot the user can see the layout of other room from the portioning wall? We have to remove the transparency here. Please check the image link attached here as:
      https://we.tl/t-JFedRgL2by

    Regards
    Sakshi

      sakshi The project is supporting URP, the tool will switch all exoa materials's shaders to the URP version. But you will still have manual work to do as I explained in the manual. For all your 3D models you need to change their shaders manually.
      All the floors, ceilings, walls should be converted automatically, but if it doesn't work just use the shaders located in Exoa/Common/Shaders/URP.

        sakshi there is no way to partition a room, you need to draw the rooms one by one side by side, like I show in the videos, and you will not have transparency. If you still have troubles please share a video. Thanks

          6 days later

          Anthony
          Hi Anthony,

          We have to receive models at runtime. So, how we will be able to replace the 3d models shader to URP manually.

          Thanks
          Sakshi

            Anthony We have few queries in floor map editor and home designer scenes.
            Query1: in floor map editor while drawing and viewing in 2d to 3d there should not be the transparency issue. We are standing in 1 room and can see the outlining dark black/grey on walls of other room because of the Exoa/AlwaysonTop shader. How to fix this? in 2d the outlining should be proper but in 3d it should not be visible through each other room.

            Query2:
            We have to create sub categories of Sku's menus.
            for example:
            we have furniture category. on click on furniture there should be Sofa, Bed, Chair these can be the sub categories on the same menu then choosing subcategories there should be a thumbnails of objects according to the sub categories. Please let us know how to achieve this feature easily using your home designer tool.

            Thanks
            Sakshi

              10 days later

              sakshi Sorry for the late reply.
              I'm sorry this is outside the scope of my support, Home Designer is a base application with limited functionalities that I am supporting. It is meant to be customized and extended to fit your project. My support is only covering bugs on features I'm providing with the plugins.

              Modifying the plugin to have sub categories should not be a problem if you have developers.

              Thanks for your understanding!

                Anthony
                yes, We will check for the sub categories at our end.
                But in our project we are receiving models at runtime. So, how we will be able to replace the 3d models shader to URP at runtime after fetching the 3d furniture models from the server?

                Thanks
                Sakshi

                  hi!
                  You can replace the model's material or shader at runtime once the model is loaded, it should be easy.
                  Or if you load asset bundles/addressables, the right material/shader can already be packed with the downloaded bundle

                    19 days later

                    Hi Anthony,

                    We have to convert built-in shaders to URP shaders at runtime on single button click.
                    when we click on 'render button' then automatically at runtime Built-in shader should convert to exoa->URP shader.
                    Please let me know if this is possible in your extension.

                    Thanks

                      sakshi I already reply to you above. Yes it is possible, you just need to apply the URP shader by code or change the material of the object by code.

                        5 days later

                        Anthony
                        Hi Anthony,

                        we want to use the feature of Tools->Exoa->RenderPiplineSwitcher->SwitchMaterialToURP using csharp scripting on button click.
                        How can i write in the script. can you please mention in comment?

                        Thank you

                          Hi Anthony,

                          Please update how to replace the shaders at runtime. i check your ReplaceShader methods but it is giving pink materials on some objects and making the walls to very dark grey color and also we don't need any popups on screen like 10 materials are converting or something. We need this functionality on just one button click and every material should convert from standard materials to urp materials.

                          Please give us the solution to update the shaders at runtime.

                          Thanks

                            8 days later

                            Hi @Anthony ,

                            i have change the shaders of materials at runtime from built in shader to URP shader. it is working fine on editor but not on webGL build. it is giving all white screen without any errors. Please suggest for the same.

                            i am using this code and finding the Exoa/Urp shader and replacing with standard shaders on button click.

                            "Change Shader at runtime:

                            Shader specularShader = Shader.Find("Standard (Specular setup)");
                            MeshRenderer meshRenderer = GetComponent<MeshRenderer>();
                            meshRenderer.material.shader = specularShader;

                            it is working fine on editor but not on WebGL Build.

                            Thanks for your support.

                              @Anthony , Please give us the solution as quick as possible. We need to fix white screen issue and render the output in urp shaders at runtime.

                                sakshi Hi, sorry this is outside the scope of the plugin, I don't have any clue about this, you should post on unity's forums. thanks

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