...) I am talking about Home Designer 2023 package.

    Hi! There is no mobile support yet. The touch controls is not implemented, only the camera system as the touch implemented.

      Ok so i have purchased the package and want to change it for mobile touch inputs, can you guide me how can I work with that. Is the package optimize enough to convert it from mouse input to touch inputs?

        Also how can i implement it on my own environment scene, do you have a proper tutorial to do it?

          gmurtaza the best thing would be to duplicate my scenes and change things from there, that way you can still get updates without losing your changes.

          As for mobile touch, I can't guide you on how to do it, since I didn't do it myself yet, and I'm not supporting mobile yet. I only support the current features, on desktop and webgl.

          besides the touch inputs, it's also the UI that needs to change for mobile, to provide access to all actions you can do with mouse and keyboard, so there is quite some work to do there, just so you know.

          8 days later

          Hey there,
          I am trying to add home designer package in URP project and all the textures got pink, is there any guide to set the package according to URP?
          Thanks.

            gmurtaza Hi! Yes did you check the manual? there should be a section about it!

              gmurtaza Hi!

              1. Yes it's probably because the anchors are misplaced inside the object. Is that one of the sample modules or is it a module you made yourself?

              2. Object overlaps are allowed, so we can have for example a kitchen with top and bottom cabinets. I could add a feature to prevent that overlapping but then you can't have bottom and top cabinets

                7 days later

                Thanks for giving support quickly, can you tell me is the package on asset store is updated package or you have any updated one?

                1. These are sample modules, I have figured it out that the objects that have width more than wallDetectionRadius are somehow colliding till they are not snapped to wall with respect to wallDetectionRadius.
                2. Ok understandable. We can use colliders for that , what do you think?
                3. One problem that i am facing is that camera is showing some kind of reflection/shadow of environment. Can you help me out with this?
                  https://drive.google.com/file/d/1MSQ-Gj3_tE44Li9mgRXqUubsNURbXi6B/view?usp=sharing

                  gmurtaza

                  1. You're right, thanks for letting me know
                  2. Yes the solution would be to use colliders with some this kind of code to detect overlaps:
                    Collider.Bounds.Intersects(OtherCollider.bounds);
                    I can't do it at the moment, but I will add that to the TODO list
                  3. I don't understand where that shadow is coming from just by looking at your picture unfortunately
                    1. No problem.
                    2. Yeah I am trying this.
                    3. I solved that problem it was some camera setting issue.
                      THANKS.
                    9 days later

                    gmurtaza Thanks for reporting! this is a bug, I will add that to my list and keep you posted on this thread. Thanks!

                      Ok thanks meanwhile i am also trying to figure it out. Seems like the turns variable should not be global (for every module). ModuleController should hold that turns variable of every object.

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