Also how can i implement it on my own environment scene, do you have a proper tutorial to do it?
Mobile Platform
gmurtaza the best thing would be to duplicate my scenes and change things from there, that way you can still get updates without losing your changes.
As for mobile touch, I can't guide you on how to do it, since I didn't do it myself yet, and I'm not supporting mobile yet. I only support the current features, on desktop and webgl.
besides the touch inputs, it's also the UI that needs to change for mobile, to provide access to all actions you can do with mouse and keyboard, so there is quite some work to do there, just so you know.
Hey there,
I am trying to add home designer package in URP project and all the textures got pink, is there any guide to set the package according to URP?
Thanks.
Okay thanks i got it.
Hey Anthony,
Just wanted to ask some questions, I hope you can help me out.
1- When an objects snaps to a wall why it goes outside the room? Do you have any idea how to stop that object inside the room?
2- The overlapping issue when an object collide with another.
(Screenshots of these problems are attached)
Thanks.
https://drive.google.com/drive/folders/1cVwsIy1QDsrTmK5KPivpTqSuL04qjVy1?usp=sharing
gmurtaza Hi!
Yes it's probably because the anchors are misplaced inside the object. Is that one of the sample modules or is it a module you made yourself?
Object overlaps are allowed, so we can have for example a kitchen with top and bottom cabinets. I could add a feature to prevent that overlapping but then you can't have bottom and top cabinets
Thanks for giving support quickly, can you tell me is the package on asset store is updated package or you have any updated one?
- These are sample modules, I have figured it out that the objects that have width more than wallDetectionRadius are somehow colliding till they are not snapped to wall with respect to wallDetectionRadius.
- Ok understandable. We can use colliders for that , what do you think?
- One problem that i am facing is that camera is showing some kind of reflection/shadow of environment. Can you help me out with this?
https://drive.google.com/file/d/1MSQ-Gj3_tE44Li9mgRXqUubsNURbXi6B/view?usp=sharing
- You're right, thanks for letting me know
- Yes the solution would be to use colliders with some this kind of code to detect overlaps:
Collider.Bounds.Intersects(OtherCollider.bounds);
I can't do it at the moment, but I will add that to the TODO list - I don't understand where that shadow is coming from just by looking at your picture unfortunately
- No problem.
- Yeah I am trying this.
- I solved that problem it was some camera setting issue.
THANKS.
Hey Anthony,
One thing i wanna ask that object, when selected for moving.
It initially sets the rotation of ghost object which is the rotation of previous moved object. It should be ghosted with the rotation of its own rotation.
(Video Attached)
https://drive.google.com/file/d/1qlCd50WYGD9NUiwBbaBL1BElNhWrd2_C/view?usp=sharing
Ok thanks meanwhile i am also trying to figure it out. Seems like the turns variable should not be global (for every module). ModuleController should hold that turns variable of every object.