Hi,
As I know currently in your Exoa package in floor-planner to create a room we need to create one control point and another control point far away to which you want to draw it and when you create the third CP then it will create mesh with these 3 points. I have a question why the package is taking three CP's to create mesh rather then creating the wall using only two points.

I want the functionality should be like to draw a wall by dragging from one point to another from 2nd point to 3rd to create a close loop room. Please have a look on the video. [https://we.tl/t-ATYXippmNl]

    Anand Hi! You are right, I could potentially generate a wall already with 2 points. As of now the walls as generated around the room shape for different reasons, so that's why I need a room first with 3 points minimum.

    If you wish to generate a wall anyway, I can indicate where to look and add code. In FloorController::BuildRoom()
    and RoomController::Rebuild() you will see a if statement with a "< 3" condition, you can add code before that for when there is only 2 points, to generate just a wall without the floor and ceiling.

      Hello @Anthony Anthony,

      We tried the same thing you suggested earlier and even today, but we do not get the wall created, we only get the distance between the two cps with an arrow from one CP to other as you can see in the image,

      What we did was to add GenerateWall Fucntion in if(wallPosList.Count ==2) GenerateWall(),

      We even tried modifying you if statment for if there are only 2 points, but that gave the same result as shown in the image.

      Can you suggest other approach for the same?
      https://prnt.sc/aV2VtRg20GS_
      https://prnt.sc/LwlIX-0vxxsw
      https://prnt.sc/ybqJkhYfZ7G4

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