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Daria

  • Dec 1, 2021
  • Joined Oct 28, 2021
  • Hello!
    When trying to focus on an object, the camera does not focus correctly if the position of the object in Y is not equal to 0. In all the demo scenes, the cubes that can be focused on have a position of 0 in Y, so everything works correctly. Question: Can you fix this? so that focusing is always correct even if Y> 0.

    • Anthony
      Thank you very much for helping in solving my problems! Received a letter.
      All the best☺

      • Anthony
        Thank you very much!!!
        I will try to explain the last question.
        Link to folder with video examples: Examples
        The first video is an example from the Wonderbox game for IOS. In the video, I show how I would like. Rotate the camera with one finger and move the camera with two fingers. In the video, I showed that when the camera is on the side of the field, it can be moved up and down. How to see what is above the field and below the field.
        The second video is the same moment but with the help of your asset. It works for you that when you move the camera does not move up / down, but further / closer.
        The question is, can you do it like in the first video?
        I also added two screens, where I displayed the directions of camera movement.

        • Hi, thanks for the great asset ☺ but I have some questions:

          1. How to set the initial position of the camera by XYZ? How it is calculated during initialization now
          2. Is there somewhere a description of each parameter in the components to understand what they are responsible for and configure them or remove the component if it is not needed? Didn't find this in the documentation
          3. If you move the camera by holding the right mouse button and drag up or down, the coordinates X and Z will change, is it possible to do something to change the coordinate Y if we look at the object from the side?(Camera Perspective)
            Sorry for my english) Thanks in advance!