Ebiere Hi!
Sorry for the late reply.
Indeed mobile is not supported for now. It's in the road map though. The Camera inputs work on mobile, but the there is still a lot of work to do to make the whole app working with touch.

Anthony

    18 days later

    Anthony Hey!
    Do you have any aproximate date for touch controls integration? I mean really aproximate ,like - do you plan to do it until the end of the year or maybe you have some abstract date in mind? Im asking because weare targeting mobile platforms ,and while we are good for now due to iterative nature,just would be cool to know should we start writing our own wrapper and modification,or should we wait depending on your current plans 😀 Thnx in advance!

      Miagton Hi!
      Yes after the API, and code documentation done, I will work on mobile inputs starting this summer. Now I can't tell when it will be available as there is a lot to be done (it's not just converting clicks to touch inputs, there is also UI/UX to improve for mobile use), but hopefully before the end of the year.

        2 months later

        Hi Anthony, apologies for coming back to this. I managed to work on a touch system for android and get it working decently. However, there are a few glitches and problems I have. Would you be able to answer any questions I may have relating to this?

          6 days later

          Hi Anthony! Thanks for the response and apologies for the late reply. It seems like I have solved other issues I have. However, there is still one persistent problem. With the desktop build, I am able to gain control of the 'ghost point' and adjust the floormap as desired. This happens when Mouse button is consistently down See here: https://imgur.com/a/rr6PlH9

          I am however unable to implement same on an android build. Please do you have any pointers?

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